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0 A.D: a pleasant surprise

When I was younger, I remember being a great fan of real-time strategy games, specially those based of history. One of the main reasons I was really happy when I’ve got my first computer, was that from that moment i would be able to play the first “Age of Empires” game, which my dad bought together with the computer. During months I saved 100% of my allowance, just to be able to buy the first expansion pack the “Rise of Rome”. In the years that followed, I’d also bought the second version of the game and its expansion pack, spending countless hours playing them.

More than a decade after, which I went through without playing games (or at least on a regular basis), I’ve decided to find some RTS of this genre to play. Since the Age of Empires series do not run on Linux based operating systems, I had to start looking for similar alternatives. I didn’t took long to find the first contender, which is called 0 A.D., the game is open source and from the contents shown on the website it looked just what I was looking for.

In the game you can choose between 8 factions/civilizations from the ancient times (the website says that on the final release there will be 12), each of them with special characteristics, strengths and weaknesses. The Idea is that these civilizations should have had their peak between the 500 B.C. and 500 A.C., leaving many more contenders in the waiting list to be added to the possible choices.

The game is in 3D, where you have control over the camera and you can adjust it to the best angle on any given situation. The graphics look pretty good turning the game into a nice experience. Other aspect that I really liked is that even tough there are specialized units, many of them can assume roles on both worlds (the military and the civilian) which opens a whole range of possibilities.

According to the development team the game is still on “alpha”, or in other words it’s “far from completion”, however it already is playable both on single and multi-player (during the few hours I’ve spent playing it I didn’t found any annoying issue).

So if you like this kind of games give it a try, the official page of the game, where you can download the last version, is play0ad.com. On Debian (testing) you can use apt since the repositories are up to date.

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Old Posts

Bombermine

Have you ever played “bomberman”? Yesterday I found that some guys made the classic even better. Just go to bombermine.com and you will be able to play the game in a huge scenario against hundreds of other people in a massive multi-player game.
But the best part is that you won’t need to install anything because it’s played in the browser. Believe-me it’s fun, give it a try and hope you don’t get caught by one of my bombs.

Note: This note has nothing to do with the subject, i thought one of the comments in the game discussion makes a good point about this kind of games and the all the buzz around html5. So here is the extract that i wanted to share:

Web Apps set us back 20 years in pretty much every respect except ease of deployment (1992 – people are impressed that Wolfenstein 3D gets 60FPS on a 100MHz Pentium; 2012 – people are impressed that Wolfenstein 3D (in Javascript!!!!111omg) gets 15FPS without sound on an 8-core 3GHz box).

by Shish2k

Source: HN

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Old Posts

Game Graphics: the road done so far

Today i was amazed when i found a trailer of the upcoming “Tomb Raider” video game. It got me thinking about how awesome computer’s 3D graphics are today and how they were when i got my first console. Nowadays i don’t have the time (neither the computer) to play any game but from time to time i watch some videos and look at some screenshots of actual games and they look pretty realistic (here is an example).

So, for those who doesn’t follow the game industry nowadays, i will show one video from the first “Tomb Raider” game (looked amazing back then) and the one that i saw today (you will notice the diference for sure).

Now:

Back then: